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Lisling 3D
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Summary
Summary
Play Experience by Assistive Technology for play
Devices, services & contexts for play with children with disabilities
Name of Play Experience by AT
Lisling 3D
Type of project
Intervention
Finished research project
Ongoing research project
Summary
(~150 words: target group, aims, kind of activities, Play Experience by AT (devices, services and contexts) used, play experiences and results)
The game was developed for the treatment of lusophone aphasic patients. Various information technologies were used in order to create a multimedia platform of rehabilitation. The objective of this software is to provide a complementary tool for the classical speech therapy, which enhances the patient’s recovering through the completion of exercises adapted to the different symptoms of the disease. The principal features of the game are: i) a realistic 3D virtual environment that enables the interaction with modeled objects and ii) a dynamic interface that allows the addition of new therapeutic tasks in order to get a customizable and easily upgradable platform. One of the main scientific contributions of this project is the fact that it is the only product of this sort tailored to the Portuguese population of aphasics.
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